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ReferenceUpdated 2026-10-198 min readv0.7.3

Pokebonk Lab Upgrades: Costs and Priorities

All 19 Pokebonk Lab upgrades with first-level Stardust costs and caps, including the fourth move slot, extra offer choices and item pool tools.

Quick answer

The Lab spends Stardust on permanent upgrades. The fourth move slot displayed 1,500 Stardust and the fourth option 3,000 at level zero in v0.6.2; both are one-level cards.

The Lab is Pokebonk's permanent progression. You spend Stardust on upgrades that apply to every future run, which makes it the one system where a purchase decision can outlast a single session.

Prices below are the level-zero costs displayed in v0.6.2. They come from a player inspection of the Lab, not from an official price list, and a later build may change them.

Where the Lab fits

Three separate progression layers exist:

LayerCurrency / triggerLasts
Level-up cardsExperience in a runUntil the run ends
VitaminsLevel-up offersUntil the run ends
Lab upgradesStardustPermanently

If you are unsure which one you are looking at: the Lab is outside a run, has level caps, and never resets when you die.

Training upgrades

Nine cards raise baseline stats. Each level has a cost and a cap.

UpgradeEffect per levelCapFirst cost
Training+4% damage8100
Stamina+8 max HP8100
Agility+2.5% movement speed6120
Study+5% experience6120
Trading+8% PokéDollars6100
Fortune+5 luck6140
Magnetism+0.6 pickup range580
Leftovers+0.2 regeneration5120
Shell+2 armor6120

The first level of every training card is cheap. Later levels cost more, so the efficient early move is usually to take several first levels rather than max one card.

Run team upgrades

Ten cards change what a run can do.

UpgradeEffectCapFirst cost
4th moveA fourth learned-move slot11,500
Vitamin slotsOne extra vitamin slot per level21,200
RefreshOne extra offer reroll per run, per level6120
SkipOne extra upgrade skip per run; awards PokéDollars680
BanishOne extra banish per level6150
Fourth optionFour cards in a level-up offer13,000
ReviveStart with a Max Revive15,000
Research+25% research progress4250
Support teamCaptured Alpha capacity: two → three13,500
ArchiveThree extra Archive slots per level3800

Two pairs are easy to confuse:

  • 4th move adds a slot; Fourth option adds a card to each offer.
  • Stamina (Training) raises max HP; Leftovers (Training) raises regeneration.

What to buy first

There is no universal order, but a defensible one:

  1. Cheap first levels of Training and Stamina. They cost 100 each and help every run.
  2. Magnetism and Fortune if you find yourself missing pickups or currency.
  3. 4th move once you consistently fill three slots and still see useful moves.
  4. Refresh or Banish once you understand which cards are weak for your builds.
  5. Fourth option and Revive are luxury purchases. Buy them after the basics.

Do not buy Archive or Support team first. Both are strong once you are using the systems they extend, and dead weight before that.

Research

The Research card raises research progress by 25% per level. Research is tied to species play and unlock progress, which means its value scales with how many different partners you actually use.

If you play one partner exclusively, Research will feel slow. If you are working through the Kanto roster, it compounds.

Stardust

Stardust is earned from runs. The game also lists a Trading upgrade that increases PokéDollars, which is a different currency used during play. Do not confuse the two when reading a card.

We have not measured Stardust per hour, refunds, or whether a purchase can be undone. Treat a purchase as final.

A purchase checklist

Before spending:

  1. Read the card's current level and price in your own Lab.
  2. Ask what problem the upgrade solves in your next run.
  3. Check the cap; a maxed card cannot be bought again.
  4. Note the version. Prices move between builds.

Sources and scope

All 19 cards, their caps and level-zero prices were read from the Lab in v0.6.2 during a player inspection. No purchase, refund, Archive operation or long-run farming benchmark was performed. The current build is v0.7.3; check the Lab before relying on a price here.